
grayson.mullen@ubc.ca
Education
I studied the effect of virtual reality on time perception for an undergraduate project and for my master’s thesis. For my PhD, I’m focusing on eye-tracking studies related to reading fiction and watching movies. One ongoing experiment is investigating whether the stylistic choices of successful authors enhance the experience of reading their stories in certain ways (e.g., absorption, enjoyment, emotional arousal) at some expense (reduced comprehension/accessibility). I’m also planning a study on how eye movement patterns while watching a movie may be related to the viewer’s subjective appraisal of the movie. Outside of my focus on cognitive media studies, I’m interested in driving simulator research.
Research Interests
Eye tracking, cognitive media studies, empirical aesthetics, reading, human factors, driving
Works
Mullen, G., & Davidenko, N. (2021). Time Compression in Virtual Reality. Timing & Time Perception, 9(4), 377-392. https://doi.org/10.1163/22134468-bja10034